The summer of 1383, and Faerun is about to be blown sky-high.

Across the barren, beast-infested savannah of the Shaar, one mortal will rise higher than any hero before.

Don the Mask. Raise the Sword. Seize the Crown.


"It feels...different, doesn’t it?

Old friends no longer seem your true equals: the bounds of this world no longer seem so great as once they did. You will find yourself torn from the ones you love. They will wither and die. You will only know how to grow ever stronger.

The Second Crusade has changed things. Gods and mortals have recalled that the lines separating them can be broken.

Prepare yourself. A dark tide is sweeping through the planes. Its target is Faerun, and an upheaval even my sight cannot penetrate.

Death holds no answers. You, Knight Captain, know that better than most."

Kelemvor Lyonsbane

Monday, 8 September 2008

Custom Parties

Jon: The screenshots below are me playing with a 'custom' team of non-plot companions; Nick's got a lot of feedback from people saying they'd like a chance to ressurrect the old gang, so we're putting in an additional Custom Area at the beginning where you can also gain levels and collect some equipment if you want to create a new build. There will also be easter egg NP-companions- legendary heroes and familiar faces- who require certain conditions to be 'unlocked'. :P.

As you can probably tell, both areas are far from ready, but it was still fun to have a go. The ruins battle is the site of an old Neverwinter colonial bastion you visit, the Neverfall- an integral location to the campaign. The jungle battle takes you onto the northern borders of Samarach to fight, amongst other things, the ape king Ghan.

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