Nick: Our little way of making the KC bigger and better. Some brave soul in the future may dare to break the level cap...but in the meantime we're getting around it with Godlike Abilities.
You'll receive these much like the history feats, but with very obvious benefits (and disadvantages) and they'll reflect your own state of character. Nobody will be able to get them all- for instance, if you slaughter a villageful of Th'ungi women and children and become 'Stuff of Nightmares', you're unlikely to be able to get the 'Protector of the People' ability later on- and if you do it the other way round, you'll probably lose the PotP.
Basically we wanted these to reflect your ever-growing power and, as importantly, the ever-growing legend around you; so the first ability you'll receive will be the 'Legendary Stature', which gives you dialogue and combat advantages against the speaking races (monsters, it's assumed, don't listen to folk tales).
In other news, we're all busy playing through MotB to make sure we have a couple of acceptable test characters rather than the scary Battle of the Builds titans we've been using up until now. And I'm betaing my Hallowe'en entry. Life goes on...
Wednesday, 10 September 2008
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1 comment:
Those custom feats sound like a very cool idea. I like the fact that they are tied in with the actions and choices of the PC, much like the spirit eater abilities in MotB. Plus, you've found a great way to advance the powers of level 30 characters. Kudos. :)
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