Blurb

The summer of 1383, and Faerun is about to be blown sky-high.

Across the barren, beast-infested savannah of the Shaar, one mortal will rise higher than any hero before.

Don the Mask. Raise the Sword. Seize the Crown.


Teaser

"It feels...different, doesn’t it?

Old friends no longer seem your true equals: the bounds of this world no longer seem so great as once they did. You will find yourself torn from the ones you love. They will wither and die. You will only know how to grow ever stronger.

The Second Crusade has changed things. Gods and mortals have recalled that the lines separating them can be broken.

Prepare yourself. A dark tide is sweeping through the planes. Its target is Faerun, and an upheaval even my sight cannot penetrate.

Death holds no answers. You, Knight Captain, know that better than most."

Kelemvor Lyonsbane

Wednesday, 10 September 2008

Godlike Abilities

Nick: Our little way of making the KC bigger and better. Some brave soul in the future may dare to break the level cap...but in the meantime we're getting around it with Godlike Abilities.

You'll receive these much like the history feats, but with very obvious benefits (and disadvantages) and they'll reflect your own state of character. Nobody will be able to get them all- for instance, if you slaughter a villageful of Th'ungi women and children and become 'Stuff of Nightmares', you're unlikely to be able to get the 'Protector of the People' ability later on- and if you do it the other way round, you'll probably lose the PotP.

Basically we wanted these to reflect your ever-growing power and, as importantly, the ever-growing legend around you; so the first ability you'll receive will be the 'Legendary Stature', which gives you dialogue and combat advantages against the speaking races (monsters, it's assumed, don't listen to folk tales).

In other news, we're all busy playing through MotB to make sure we have a couple of acceptable test characters rather than the scary Battle of the Builds titans we've been using up until now. And I'm betaing my Hallowe'en entry. Life goes on...

1 comment:

Frank Perez said...

Those custom feats sound like a very cool idea. I like the fact that they are tied in with the actions and choices of the PC, much like the spirit eater abilities in MotB. Plus, you've found a great way to advance the powers of level 30 characters. Kudos. :)